Results found: 1662
In WW1
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I mean Prussia didint win Russia
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And i think that Prussia can push Russia to Belarus easy and then Prussia got very hard to take Russian Capital, I mean Russia get event or something that will make Prussia very hard to take Russia capital and other Russians cities.
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Its niceto add Spain even if Spain did not participate WW1. its better to attack Spain and then go for Portugal.
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Update #6 - Atlas
v1.4.0


Changelog (03/08/25):
    Units:
  • +2 critical for Heavy Artillery.
  • +6 critical for Coastal Fortification.
  • -25 cost for Putilov Armoured Car.
  • +1 critical, -20 cost for Military Railway.
  • -70 cost for Portuguese Transport.
  • +2 critical, -60 cost for Albatros.
  • -2 defense, +2 critical for Arab Tribes.
  • -2 defence, -2 HP for Carpathian Entrenchment.
  • -2 critical, -2 defense, -3 HP for Oil/Gas.
  • +4 attack for Russian Battleship.
  • +1 attack, +1 range, -30 cost for Hunter-Commandos.
  • +5 attack, -7 critical, -2 range, +20 cost for Shock Troops.
  • "Auxiliary Ship" added to North Germany, Pommern, Dodecanese, Malta and Gibraltar, purchasable after turn 6.
  • "Supply Chain" added to Oil/Gas Fields, purchasable after turn 12.
  • "Anti-Tank Gun" added to Rhineland and North/South Germany, purchasable after turn 15.

    Finances:
  • +200 starting funds for Russian Empire.
  • +200 starting funds for Kingdom of Italy.
  • +100 starting funds for German Empire: West.
  • +140 income for United Kingdom.
  • +120 income for Ottoman Empire.
  • +105 income for Kingdom of Italy.
  • +100 income for German Empire: East.
  • +100 income for German Empire: West.
  • +60 income for Republic of France.
  • +50 income for Entente Minors.
  • +50 income for Austria-Hungary.
  • -100 upkeep for Portuguese Troops.

    Reinforcements:
  • +1 reinforcements in Marrakech (France).
  • +1 reinforcements in Benghazi (Italy).
  • +1 reinforcements in Ghadames (Italy).
  • +1 reinforcements in Rostock (Prussia).
  • +1 reinforcements in Cyprus (United Kingdom).
  • +1 reinforcements in Mari'b (Ottoman Empire).
  • +2 reinforcements in Tiznit (Ottoman Empire).
  • +5 reinforcements in Magdeburg (Prussia).

    Events:
  • Removed -1 Troop Carrier for United Kingdom in Gibraltar (turn 2).
  • Removed -1 Troop Carrier for Entente Minors in Muscat (turn 2).
  • Removed -1 Russian Battleship for Russian Empire in Rostov (turn 3).
  • Added +10 Armed Tribesmen for Ottoman Empire in Muscat (turn 11).
  • Added +1 Medic Station for Russian Empire in Murmansk (turn 18).
  • Removed -10 Cavalry for Ottoman Empire in Khiva (turn 21).
  • Added +10 Armed Tribesmen for Ottoman Empire in High Atlas (turn 22).
  • Removed +1 Inflation for Russian Empire (turn 32).

    Cities:
  • Fixed Zagred placement.
  • Fixed Belarus borders.
  • Fixed Busaid Dynasty borders.
  • Fixed Gallipoli no-go zone.
  • Fixed Galicia borders.
  • Fixed Gibraltar borders.
  • Fixed Greater London borders.
  • Fixed Hungary borders.
  • Fixed Suez borders.
  • Fixed Trabzon no-go zone.
  • Fixed Transylvania borders.
  • Removed Nicosia from Cyprus.
  • Added Baranovichi to Belarus.
  • Added Famagusta to Cyprus.
  • Added Tiznit to High Atlas.
  • Added Mari'b to Yemen.
  • Added Magdeburg to Brandenburg.
  • Cyprus → British Cyprus.
  • Khénifra (country) → Middle Atlas.
  • Izmail → Tulcea.
  • Constanza → Constanta.
  • Yemeni Zaidi State → Yemen.
  • Pskov location changed from Belarus to Russia.
  • Temesvár location changed from Hungary to Transylvania.
  • Aegean Coast → Smyrna + fixed borders.
  • Odessa (city) capital status changed to Kherson.
  • Odessa (country) → Novorossiya + fixed borders.
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Dave, i can confirm this has been going on for sometime. It's not game breaking, and because it only happens occasionally, it can't really be exploited, but it does make you think twice as an attacker when sending small numbers of troops (7 or fewer) and expecting 'statistical losses'.

If you have time i can give you details. I've only noticed it favoring defending troops. It can result in a 'dead' defender killing several offensive units when it gets a critical or two while 'dead'. It looks like there's two things happening simultaneously... (1) defensive rolls are killing offensive troops sooner than they should and (2) after offensive rolls kill a defending unit, the 'dead' defender can still produce rolls which continue to kill offensive units.
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New Game Starting Now

Asymmetric Warfare IV by Niki

https://atwar-game.com/games/?link=5768511872

1. What's New

Hello everyone. Welcome to the fourth game of Asymmetric Warfare series. Based on feedback that I received from you folks, Asymmetric Warfare IV has a brand new map. The new game uses the full World Map 2.0. Thanks to all of you for your feedback.

Players will only be able to build defensive units in turns 0 and 1. Units available to build during turns 0 and 1 include General Infantry, Bunkers, SAM, Iron Domes and the Electronic Warfare Aircraft or EWA. The EWA is based on the McDonnell Douglas E/A-18 Growler. It features enhanced radar and electronic countermeasures. It also has a substantial defence bonus when defending against other aircraft, missiles or EWA units. Check it out.


2. Game Protocols

Please observe the following Game Protocols:
• Unsportsmanlike conduct, including verbal attacks, personal insults or harassment of other players, will result in the player in question being banned from future games. In short, think before you communicate.
• Do not leave a game by timing out. If you have lost the game, take the pain and surrender.
• Take your turn in a timely manner. Don't be the last player to take your turn every turn.


3. Game Settings

• Starting funds are $50,000.
• Capture the enemy country and hold it for two (2) turns
• Maximum number of initial territories that can be selected is one (1)
• Maximum number of allies is two (2)
• Maximum number of players is fifteen (15)
• Maximum number of turns is two hundred (200)
• Minimum rank is seven (7)
• Turn duration is forty-eight (48) hours
• Allow joining until turn three (3)
• Sorry no rejoining.
• Game rules changes require unanimous consent


4. About Niki

Niki is the largest atWar coalition and one of the only coalitions in atWar that specializes in casual gaming. Take your game to the next level. For more information on how to join, contact myself or any of the coalition Leaders or Officers. Niki, the coalition of choice for casual gamers.

https://atwar-game.com/cln/cln.php?cln_id=639

Good luck to all and enjoy…

Commodus, Founding Leader, Niki
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01.08.2025 in WIN 300 PROTOCOINS
Written by Lord Aragorn, 29.07.2025 at 15:37

I think my general idea is to make it just feasible enough that WG might risk it every once in a while, however it is made possible.

Some have made the argument that the French front is "relatively insignificant", meaning even if France falls, UK will still be able to hold, possibly even to a win if Russia also holds on long enough.

Something can be done from this, it is a possible path to move forward in the next updates.
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Update #5 - Coasts
v1.3.4


Changelog (30/07/25):
    Units:
  • -6 critical, -4 HP to Portugal.
  • -4 critical, +5 upkeep to Imperial Loyalists.
  • -4 critical, -2 defense to Kingdom of Greece.
  • -2 critical, +8 vision, -30 cost to Coastal Fortification.
  • -5 defense, -1 HP to United Kingdom.
  • +1 HP for Poison Gas Attack.
  • +1 attack, +1 defense for Greek Transport.
  • +2 defense for Imamate of Oman.
  • +10 cost, -6 vision for Coastal Guns.
  • -10 cost for Special Forces.
  • -8 HP, -20 upkeep for Coastal Defence Bunker.
  • +5 upkeep for Imperial Loyalists.
  • Imamate of Oman and Zaian Confederation now has bonuses against Machine Gun Infantry and upkeep reduced by half.

    Finances:
  • +600 starting funds for Austria-Hungary.
  • +200 starting funds for Kingdom of Bulgaria.
  • +175 income for Kingdom of Bulgaria.
  • +25 income for Austria-Hungary.
  • -25 upkeep for Supply Shock.

    Reinforcements:
  • +4 reinforcements for Austria-Hungary (Kolozsvár, Sarajevo, Pressburg).
  • +1 reinforcements for Ottoman Empire (El Fasher).
  • +1 reinforcements for Kingdom of Bulgaria (Pleven).

    Events:
  • Added +1 Barbed Wire for German Empire: West in Givet (turn 2).
  • Added +1 Medic Station for German Empire: West in Givet (turn 2).
  • Added +1 Capital for German Empire: West in Köln (turn 2).
  • Added +4 Armed Tribesmen for Ottoman Empire in Morocco (turn 2).
  • Added +6 Armoured Cars for Kingdom of Bulgaria in Sofia (turn 2).
  • Added +1 Medic Station for German Empire: West in Dusseldorf (turn 15).
  • Added +5 Communist Vanguard for German Empire: East in Russia (turn 15).
  • Added +10 Desert Cavalry for Ottoman Empire in High Atlas (turn 23).
  • Added +1 Inflation for Russian Empire (turn 32).

    Cities:
  • Fixed Beograd, Nis, Van and Diyarbekir placement.
  • Prague → Praha.
  • Timisoara → Temesvár.
  • Pedreal → Predeal Pass.
  • Skopje → Nis.
  • Nis → Uzice.
  • Tebriz → Tabriz.
  • Kumanovo → Skoplje.
  • Istambul → Konstantiniyye.
  • Constantia → Constanza.
  • Jassi → Jassy.
  • Oryol → Orel.
  • Genoa → Genova.
  • Milan → Milano.
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Written by Estus, 28.07.2025 at 12:22

Written by Lord Aragorn, 27.07.2025 at 14:00

I feel like it should at least be viable for the WG, with funding, to be able to rush France early.

Nobody on Central Powers will be able to fund West Germany. That also wouldn't be historically correct.

True, but it is historical that Germany initially gambled on a 80% troop deployment on France with 20% acting as a screening force against Russia. This was later adjusted to 70/30 but clearly rushing France very early was the strategy. And this strategy very nearly succeeded. But this rarely plays out for whatever reason.
Written by Lord Aragorn, 27.07.2025 at 14:00

This means that every time the only way for CP to win is if Prussia beats Russia.

It's not the only way, but CP indeed must take Russia out of the equation indeed.

Yes, Russia must be taken out at some point. But rarely is the Western Front the early prime focus of the CP.

Written by Lord Aragorn, 27.07.2025 at 14:00

So what if Wg is able to produce some kind of expensive elite attack unit on the first 4 turns only so that Wg could have a serious possibility of smashing through the trenches

I dont think any WG player would risk that. And WG already has elite attack units after t14.


I think my general idea is to make it just feasible enough that WG might risk it every once in a while, however it is made possible.


Written by Lord Aragorn, 27.07.2025 at 14:00

WG could produce some kind of elite naval unit in France only to really give UK a hard time.

Thats not historically accurate. Germany never gave UK a hard time, rather than uboats.


This idea, while unhistorical, was made solely to insure that there was an incentive for rushing France. Some have made the argument that the French front is "relatively insignificant", meaning even if France falls, UK will still be able to hold, possibly even to a win if Russia also holds on long enough. I tend to agree with you on this though.
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اوه ان العربي وسوف احتلكم ايها الحمق هههههه
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Written by Patricky, 28.07.2025 at 05:12

Written by Dave, 26.07.2025 at 15:21

Also I have not given up on atWar, despite what the angry Hungarian man says.


The angry Hungarian man is simply stating facts.

...

Calling me an angry hungarian man and not outright banning me is already a more respectful treatment than I expected when I created this account, so I guess 'thank you' (?) for that.
By the way, you weren't supposed to do investigations about me, I would've told you who I am, I even used my real name as the account name this time around for transparency, although it wasn't a huge effort to figure me out I assume.
...

(Give a small IoT device with raspberry pi to Sascha, which goes off in a loud alarm whenever he's driving or at work, to give him a heart attack as someone somewhere randomly creates an alt. If he survives it, he can log in and punish them. He would enjoy that I think, especially if the suspect is bugs.)

...

Let's have a deal. I'll admit you haven't given up on the game if you admit that you haven't released a single meaningful update to the game for 3.5 years ('you' refers to the atWar staff/employees/etc. not You personally)
...



Interesting deal... I don't mean to derail this, but suggesting Dave give Sascha a raspberry pi is pure genius.
Make Atwar Great Again!
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Written by Estus, 26.07.2025 at 13:38

Terrible idea.

You made bad maps, i can fix it
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Written by Kaska, 19.07.2025 at 11:59

It's up to the mods to grant them on request

Why is this rat a moderator again?
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28.07.2025 in WIN 300 PROTOCOINS
Written by Lord Aragorn, 27.07.2025 at 14:00

feel like it should at least be viable for the WG, with funding, to be able to rush France early.

Nobody on Central Powers will be able to fund West Germany. That also wouldn't be historically correct.

Written by Lord Aragorn, 27.07.2025 at 14:00

Right now, even if Wg takes France, it doesnt seem that taking France is decisive enough since UK is still quite seemingly impregnable

UK would be extremely vulnerable once France falls.

Written by Lord Aragorn, 27.07.2025 at 14:00

This means that every time the only way for CP to win is if Prussia beats Russia.

It's not the only way, but CP indeed must take Russia out of the equation indeed.

Written by Lord Aragorn, 27.07.2025 at 14:00

So what if Wg is able to produce some kind of expensive elite attack unit on the first 4 turns only so that Wg could have a serious possibility of smashing through the trenches

I dont think any WG player would risk that. And WG already has elite attack units after t14.

Written by Lord Aragorn, 27.07.2025 at 14:00

WG could produce some kind of elite naval unit in France only to really give UK a hard time.

Thats not historically accurate. Germany never gave UK a hard time, rather than uboats.

But thanks a lot for your insights, Aragorn.
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Improving balance. You need to fix West Germany's income in that map. It becomes impossible to make troops past a certain turn, even with the imperialist strategy. Now, imagine with other stats, such as PD. I am well aware this is not the best of the recommendations, but it is a simple one to give more balance to the map. I think that 500 to 1000 more per turn will give this balance. You could also check the incomes of the basic WW1 for comparison: In original WW1, WG would make even more than the UK, and UK would be richer than France. In your map, France is richer than UK, and also richer than West Germany.
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Written by Dave, 26.07.2025 at 15:21

Also I have not given up on atWar, despite what the angry Hungarian man says.


The angry Hungarian man is simply stating facts.

I would personally like to believe that you haven't abandoned the game on a fundamental level, but this is the common belief among players, while the game hasn't received a (recorded) meaningful update - not even a minor bugfix - for 3 years and 6 months precisely. At the end of the day, on a multiplayer game with live service, this is what matters. I said I don't blame you because the interest for a game after release usually keep decreasing, so what... you put days, weeks, months of work in, to get 3 people to keep playing longer? I understand it.

I haven't been to this game for nearly 4 years, didn't even talk to other atwar players, I just cut contacts. Now that I returned I see 2 new strategies in the game and that's it. This is an objective fact.

Calling me an angry hungarian man and not outright banning me is already a more respectful treatment than I expected when I created this account, so I guess 'thank you' (?) for that.
By the way, you weren't supposed to do investigations about me, I would've told you who I am, I even used my real name as the account name this time around for transparency, although it wasn't a huge effort to figure me out I assume.

Written by Dave, 26.07.2025 at 15:21

I appreciate your suggestions. I think the bigger problem is we have so many high-rank players using low-rank alts and going into the beginners lobby where they shouldn't be. I think we need to crack down on alt accounts... either block people from creating alts, ban them, or at the very least flag them so everyone can see which accounts are alts and who they belong to. Maybe we even combine the ranks to show a users "true rank"? I haven't fully decided yet but this is something I've been thinking about for a long time.


I doubt you've read my post this far but if you did, I'd like to add my two cents to the main topic here, similarly to when couple of months ago you agreed with me on the topic of adding bots to the game...

You should put a limitation on guest accounts in my opinion, such as they cannot join the main lobby for 3 days after creation (the date after which they get automatically deleted I believe), thus forcing them to register new accounts. This has its own pros and cons and I'm pretty sure you've considered it already. It would be a little harder to track alts, but at the same time heavily disincentivize and discourage the use of alts, when it comes to using multiple accounts within the same game.

Regarding the idea of either banning the alts of higher rank players, or merging their ranks to show the 'true rank'; I honestly don't know how you'd approach and tackle this. If it's possible, certainly option 2 (true rank) would be better.

Also, if a player creates a new account or joins as a guest from the same IP (or something like that, I leave it to you) there should be a warning and the main account has to be flagged for checking. The warning is optional, it can scare some people off from a psychological point of view, or you can just keep it hidden. If you get this system to work with a very high accuracy, you can even implement auto-banning that is a little less harsh than actual human moderators with processed evidence.

(Give a small IoT device with raspberry pi to Sascha, which goes off in a loud alarm whenever he's driving or at work, to give him a heart attack as someone somewhere randomly creates an alt. If he survives it, he can log in and punish them. He would enjoy that I think, especially if the suspect is bugs.)


May I ask why we focus on this though instead of developing the game itself? Yeah, on a second thought, forget it... You're the owner, you have different concerns I guess. We're may as well stuck here forever in a time capsule like you told waffel. But then... why bother even responding to suggestions? To keep up the disguise and prove you haven't abandoned the game?

Let's have a deal. I'll admit you haven't given up on the game if you admit that you haven't released a single meaningful update to the game for 3.5 years ('you' refers to the atWar staff/employees/etc. not You personally). I don't know what you're cooking up internally, but this is what we see and experience as players.

I'm not waffel or bugs. What matters to me is results. If there's 1 or 2 new strategies every year (analogy), I'm fine with that too.
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I feel like it should at least be viable for the WG, with funding, to be able to rush France early. Right now, even if Wg takes France, it doesnt seem that taking France is decisive enough since UK is still quite seemingly impregnable. This means that every time the only way for CP to win is if Prussia beats Russia. But it would be nice if the CP could win by hard focussing on the Western Front as well.

So what if Wg is able to produce some kind of expensive elite attack unit on the first 4 turns only so that Wg could have a serious possibility of smashing through the trenches. And to make it seemingly worthwhile to do so, perhaps WG could produce some kind of elite naval unit in France only to really give UK a hard time. These elite units would be expensive, thus requiring perhaps even Prussia to help fund Wg.
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Written by Dave, 26.07.2025 at 15:13

Written by JT., 16.07.2025 at 00:54

Just curious if your willing to sell now? i know it's not making any money anymore really..


No, I'm not interested in selling, but thank you.

>let atwar die
>don't sell it

What did he mean by this?

Can you dox terminal so the community can know if he was arrested for REDACTED ?
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Ok I'm kinda new to strategys but when I used logistical wizard I found myself heavily relying on other troops rather than militia as they just didn't have the range I needed (I spawned in Africa cause the good spots were taken) and while I understand this is good for stuff that is close together if u ever Need to move those militia without transports your stuck which is why I think insurrection which buffs militia from what I can see should give +1 or +2 movement to militia
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Realistically deleting the beginners room is the best option, then just release more tutorials and the players can host their own games, basically 90% of the organized games come from discord so the main issue we need to be worried about imo is just player retention, we need more strat changes and more motivation to play (pc/sp drops). tbh there are actually so many issues in this game idk if it is even worth to list them all out, we just have to fix it slwoly XD
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26.07.2025 in Games level improvemt
Written by AlFatih, 12.07.2025 at 16:35

Hi guys, This Idea have been moving in my head since I started playing this game. Shortly: the Games should be distriputed according to the ranks. I knew that in beginners game the ranks is from 1-6, but what after if you are rank 7 you have to play with people with rank 1000. someone would say you can categorize this in game settings, here you should have priemum. I think this should be more organised than this but it is a simple solution and this shouldn't be just for priemum players because this is the core of the game. what excite me when I play with someone that his rank is above me 6 times?? btw( I mean with ranks the average of players ability and expierence not talking about people who is bad with higher ranks). All need to get expirence but not with very far differences(even here upgrades play a role).

So what should be done!!
The simple thing is to make level setup for all playes because as I said this is the core of the game.
the bigger improvemnet I suggest is to make rooms for specific ranks like 1-6, 6-9, 10-13, and so on
this is not new, look at other games for example clash or clans, you fight people at your house level or cup scores.
this is my suggestion
All the best.


I appreciate your suggestions. I think the bigger problem is we have so many high-rank players using low-rank alts and going into the beginners lobby where they shouldn't be. I think we need to crack down on alt accounts... either block people from creating alts, ban them, or at the very least flag them so everyone can see which accounts are alts and who they belong to. Maybe we even combine the ranks to show a users "true rank"? I haven't fully decided yet but this is something I've been thinking about for a long time.

Also I have not given up on atWar, despite what the angry Hungarian man says.
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Written by JT., 16.07.2025 at 00:54

Just curious if your willing to sell now? i know it's not making any money anymore really..


No, I'm not interested in selling, but thank you.
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26.07.2025 in WIN 300 PROTOCOINS
Terrible idea.
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HAHAHAHAHAHAHAHAHAHH EVZQE NO REPORT PLEASEEEEE HAHAHAHAHAHAHA
Look at this guy saying all this stuff abt how he isnt bad, literally 18 ppl voted no to 11 yes, no one wants u here loser lmfaooooooo
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Let me clone it to fix it full: add Spain, Persia and Arabia >:)
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24.07.2025 in WIN 300 PROTOCOINS
The deal is simple: make the best suggestion and win 300 ProtoCoins!

I'm looking for a way to improve The Great War: Paths of Glory, and I need some of you, armed with commendable intelligence, to help me and suggest something that will truly make a difference.

Anything goes! New units, new countries, general economic changes, adding or removing players, etc. When you open the form link below, fill it out and write your suggestion in the last text box. As mentioned, the best suggestion will be announced, and the person who submitted it will receive 300 ProtoCoins.

SUGGESTION FORM
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Update #4 - Schlieffen
v1.3.3

Changelog (25/07/25):
    Units:
  • "Carpathian Entrenchment" added to Bucovina.
  • +2 attack for Heavy Tank.
  • +1 attack for Communist Vanguard.
  • +2 critical hit for Communist Vanguard.
  • +1 HP for Heavy Tank.
  • +1 range for Heavy Tank.
  • +5 cost for Greek Infantry.
  • +10 cost for Greek Transport.
  • -40 cost for Zeppelin Bomber.

    Finances:
  • +1500 starting funds for German Empire: West.
  • +900 starting funds for Austria-Hungary.
  • +500 starting funds for German Empire: East.
  • +100 income for German Empire: West.
  • +25 income for Poland.
  • -50 income for Russia.
  • -100 upkeep for Inflation.
  • +50 upkeep for Portuguese Troops.

    Reinforcements:
  • +2 reinforcements for Ottoman Empire (Trabzon, Damascus).
  • +2 reinforcements for German Empire: West (Erfurt, Strasbourg).
  • +1 reinforcements for Russian Empire (Novorossiysk oil field)
  • -3 reinforcements for Russian Empire (Sicheslav, Krasnodar, Stavropol).

    Events:
  • +10 Armoured Cars for Austria-Hungary in turn 2 (Wien).
  • +5 Communist Vanguard for German Empire: East in turn 14 (Russia).
  • +3 units for Ottoman Empire in turn 2 (Sana'a).
  • +2 units for Ottoman Empire in turn 2 (Edirne).

    Names:
  • Kyiv → Kiyev.
  • Tallin → Reval.
  • Zhytomyr → Zhitomir.
  • Chernihiv → Chernigov.
  • Kharkiv → Kharkov.
  • Sicheslav → Ekaterinoslav.
  • Krasnodar (city) → Ekaterinodaro.
  • Krasnodar (country) → Kuban.
  • Kishinev → Kishinyov.
  • Odesa → Odessa.
  • Balta Tiraspol → Podolskaya
  • Thuringia → Sachsen.
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If he gets unbaned , I want everybody unbaned , simple as that
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Tengo una duda, que funcion cumple los generales y los hombres con banderas en el mapa de Napoleon, que ayuda ofrece o que bonos otorgan?
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