[UPDATE: 4/29/2025]
- "War Elephant" has been altered. It's ATK/DEF stats have been lowered to place it back in the order of units to fight in order to better preserve them, but their Critical Hit chance was made 100% to compensate for the difference. Their HP was also increased by 2, to help make them worth their cost.
- Russia has been buffed in four ways:
1.) Several Major cities across Russia have had their income increased.
Reason: Russia is intended to be a poorer civilization that has access to cheap units to compensate, and that is still the case. But the economic deficit was disproportionate. This should shore it up and make Russia less prone to going into debt without changing that format.
2.) +25 Possible reinforcements each cycle across Russia's territory.
Reason: Russia's capacity to make units was too low, due to the overabundance of cities with 1, 2, or 3 reinforcements. So, all cities with 3 or less reinforcements have been increased by 1. That being 19 of them. They also gained 6 from new cities.
3.) Russia now gets two additional Howitzer Wagons in the Far East, alongside their five in the West on Turn 2. They also begin with two Tsar Cannons ready to board the Tsar Ship.
Reason: The Tsar Cannon is really meant to be a heavy investment into specific goals, and too often players will not feel confident investing in them. This way, even if players decide against making them, they can still get some solid use out of their Tsar Ship. And, those who do use them now save 580 cash filling up their Tsar ship to full capacity.
4.) The Tsar Ship now has 8 Range instead of 6.
As an Ultimate Unit, the Tsar Ship's usefulness was mitigated too much by its lacking speed. You only get one, it should be useful.
- The Shawnee Nation's Peace Committee was previously a "Building:Defense" instead of Ground:Other. This was a mistake that resulted in Tucemseh's Peace Envoy failing to take the city, leaving the British missing out on one of their core advantages. This has been fixed, and the British can now capture the Shawnee Nation starting Turn 2. And no longer will they accidentally lose their General while trying to take it. (I learned of this mistake the hard way in-game, and wish prior British players had informed me.)
- The Trojan Carriage has been added to the game as a standard unit that all civilizations have access to, its information is now listed at the top. This unit was added in an attempt to give additional viability to the Guerilla Fighter, which sees very little use. Now you can invest in increasing the speed of your primary stealth unit, allowing stealth-favoring players to feel at home.
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STEALTH UNITS IMPROVED:
In order to increase their viability, the following Stealth Units have been improved.
- The Native Canoes can now take cities, but their Defense was reduced by 1 so that they no longer get hit before the archers defending it.
- The Native Archer has been given +1ATK/+1DEF
- The Spanish War Dog has been given +1ATK/+1DEF
- The Guerilla Fighter has been given +1 ATK.