04.01.2019 - 00:29
More Manpower: +1 reinforcement in all cities with default 1 reinforcement and +1 extra reinforcement in Capital every reinforcement turn but +15 cost for all units(?) Economist: income would be 60%(Original 50%) for cities on your territory and 15%(Original 10%) on foreign territory. The turn by turn increase is +25% on your territory until 100% and +5%(Original 2%) afterwards, up to the total of 160%(Original 150%). The turn by turn increase on foreign territory is +2.5%(Original 5%), and the maximum is 70%(Original 50%). At the cost of: -1 attack for main offensive units -2 range for main defensive units -2 critical for all units -1 range for secondary defensive unis -2 HP for all transport units But: +3 view for all units
---- *War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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04.01.2019 - 03:35
I like the idea , it would be nice to see how this would work out in the test server
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04.01.2019 - 07:52
Useless to have more reinf if u got no money to buy +15 cost troops zz
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04.01.2019 - 08:34
---- *War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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04.01.2019 - 10:08
Interesting ideas tbh
---- ''Everywhere where i am absent, they commit nothing but follies'' ~Napoleon
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04.01.2019 - 12:50
Maybe +10 or higher maintenance cost? I see that strat like iron fist, good for smaller maps not so much for a long game
---- *War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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04.01.2019 - 13:22
economy one
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04.01.2019 - 14:17
That's how Economy works in the game; https://atwar-game.com/faq.php?faq_id=15 I Just modified the percentages to be able to recover income quickly and make it more efficient at the cost of weaker units. Of course it definitely may need some tweaks, but I think it could work as a strategy
---- *War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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04.01.2019 - 14:45
i think imp is already a good enough econ strat. im pretty sure the percentage changes will make the strat difficult to implement and harder for users to understand. strat should be simple but unique.
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04.01.2019 - 14:55
Yeah I did think that when I was drafting it up but imp doesn't change the economy only cost of all units. But I think strategies should be unique and game changing not simple
---- *War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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05.01.2019 - 01:36
Interesting but i think the weaknesses are too big compared to the benefits.
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05.01.2019 - 07:46
Then we test and then tweak
---- *War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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05.01.2019 - 13:59
would be nice to test em out, cos idk how economist would work, sounds kinda weak with all those nerfs Yea these are interesting i agree, I'll add them to a list im compiling to discuss new strategies
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06.01.2019 - 05:20
As I read this post again, I do see the attractive nature of these suggestions. I imagine that the game engine has some variables for population recovery that could be increased and/or increase the percentages. That could be interesting. I'm not sure what a reasonable tradeoff would be. The additional reinforcements could be worthwhile, as well. Again, tradeoffs would have to be thought through... I was thinking of a defensive strat that increased the defense bonuses of all units to +2 in defense lines and cities in exchange for -1 range. I really want to see Buildings implemented!! fortress (+defense or +HP for all units in city) economy (unit cost reduction) factory (+reinforcements) maybe a radar installation (+++ view range)
---- Embrace the void
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