17.06.2016 - 02:09
Logistics Specialist Naval Transports- +2 Range, + 3 Capacity, Cost = 210 Air Transports- +3 Range, + 1 Capacity, Cost = 475 [this will allow 3 Air Trans fully loaded to land in a port and the 18 units to transfer to Naval Trans neatly] [Efficiency] Submarines- +1 Range, +1 Capacity, Cost = 180 Anti Aircraft- +1 Range Militia- +1 Range, +1 Defence in Wall and City other options Destroyer- +1 Capacity Helicopters- +1 Capacity I have not used any algorithm so it may be a bit out of whack- Buts its the general idea I want to float- ' What was the name of the first man to climb Mt Everest carrying a canon? ' Edmund Artillery your welcome Apeman
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17.06.2016 - 02:23
I dont see any nerf....
---- Seule la victoire est belle
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17.06.2016 - 02:56
Helicopters already have +1 capacity with that new upgrade. Adding more is just OP Also, Nerfs are missing
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17.06.2016 - 03:12
There are no attacking or defence bonus for any units, Everything else is full cost, I am happy for suggestions on the nerf, that's what I want- there are people a lot more qualified than me to fine tune this, that's why I have kept it simple and easy to tweak- but want the focus on the logistics- If I was to enter a war with this ' Logistics Specialist ' proposed strategy I would not consider it to stronger than any other existing strategies except "none" the way it is atm,- what do you guys think?- if you have a suggestion or solution, appreciate the input- and hopefully defeating you on the battlefield with " Logistics Specialist " thanx again " You will not find it difficult to prove that battles, campaigns, and even wars have been won or lost primarily because of logistics ". - General Dwight D. Eisenhower
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17.06.2016 - 04:13
And why should i take "none strategy"?
---- "War is nothing but a continuation of politics with the admixture of other means." ― Carl von Clausewitz
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