Chocobanalol Account deleted |
14.03.2015 - 19:00 Chocobanalol Account deleted
Yearly reminder to implement rated team games because there is simply nothing more important. 5th reminder. Tl;dr version:
For everyone who doesn't know my post from 2011, I will elaborate once more what I think we need for this game to enter the next level: Elo: Every big game nowadays has ranking systems for their competitive game modes, most use the Elo rating system, which was also recently introduced for clan wars in atWar. The Elo rating system calculates the relative skill levels of players, in a way that rewards actual skill rather than simply beating thousands of noobs. I will give a short overview: Imagine two values, one is your Elo-number, while the other is the abstract notion of your 'real skill level'. When you start playing your Elo-number is the standardized 'average'. If you beat a player, you gain a certain amount of points, and your opponent loses the equal amount. This means the 'average' will always stay the same, which in turn means that relative player strength can always be measured by comparing it against the mean. If you imagine a static real skill level in form of a numerical value, then the more opponents you play the more your Elo-number will approach this value. Farming in this system is only possible by win trading. What people call 'farming Elo' at the moment is simply playing low ranked players who have less experience. In reality both Elo-numbers approach the 'real value' though. If you take skilled players like Chess or Laochra for example, imagine their real skill level at 2000 rather than 1497 and 1565. The current #1 bluecher2 would never reach this number in reality, but rather stagnate at some number like 1750. Now that i have made my case for Elo, if you still want you can get more detailed information on the ranking system, on the according page on Wikipedia. for rated 2vs2 and 3vs3 team games: You and your friend(s) want to compete against other players as a team. Instead of playing coalition wars you would rather like to always play with the same one or two persons though. So you found a team, invite your friends, give it a name, and are ready to compete. You can either advertise on global as is already possible for non-rated games or click some button for automatically getting assigned an enemy team. Then you play and your team-rating gets changed accordingly. Great. What is also important is your 'personal 2vs2' and 'personal 3vs3' rating, which represents your team skills as a player. It too is a function of the team-games you played and calculated independently of the team rating of the teams you're in. It also changes when you play 'random' 2vs2 or 3vs3 games in competitive mode with people who are not in your regular teams. I can get all the information on how to calculate those numbers, but since it's not too hard I think Ivan & Amok could also do it on their own. There are some details that are important but left out here for simplicity (like you need to wait some days after leaving a team to join a new one), which I will be adding as time goes by. Upvote and comment.
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15.03.2015 - 17:08
---- [pr] Commando Eagle: duel? [pr] Commando Eagle: i have to regain back the lost elos and gain extra as punishment for rush
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15.03.2015 - 17:37
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15.03.2015 - 17:55
----
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16.03.2015 - 10:51
I'd love it
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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16.03.2015 - 11:35
To be honest, I wonder if this will actually get implented though. Its a great idea, some things are still pretty weird for me, like the 2v2/3v3 thing, it basically is a clan but then without the cw future thingy? Most of the people dont even take 3v3's serious anymore which I think is a waste. Maybe this will make it more serious again which I will support then. Same goes for 1v1/duels, most people compare everything to elo now days which I think is a bad example of comparation. A player shouldn't be only based on the 1v1 duels... As going further on the first sentence I made, AW is currently behind with HTML 5 and alot alot ALOOOT of features ( I think, and i've seen) I dont know if this will be implented any time soon D:
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Chocobanalol Account deleted |
16.03.2015 - 11:41 Chocobanalol Account deleted
Which is why adding two new parameters, namely the ratings in 2vs2 and 3vs3, would be good.
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16.03.2015 - 11:47
I see, well I hope amok/ivan will take a look at this .
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16.03.2015 - 15:07
Frankly the more opportunities we have for players to compete against one another in a competitive setting the more addictive the game becomes and the more likely it will grow and be successful. Would the team rating be an average of the individual team ELOs of the players within the team? Or would a team's rating reset when a player leaves? Not sure of the finer points here. Some sort of never-ending league with this system would be cool. Anyways, definitely support further discussion and experimenting with this.
---- The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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Chocobanalol Account deleted |
17.03.2015 - 14:11 Chocobanalol Account deleted
I don't know any game that does it that way. Most work with a 'hidden rating' to set up matches, and the visible team-rating is independent of the individual player's rating. The problem with taking the average of the individual ratings is that you can't have a season-league, because at the end of the season the strongest players could just team up to be the 'best team'.
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Chocobanalol Account deleted |
23.03.2015 - 04:23 Chocobanalol Account deleted
Bump for further discussion.
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26.03.2015 - 09:49
Full support. Let's make effort so that it's really happens. As idk said, it's always good to put some more activity for competitive AW world.
---- Only the Braves
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28.08.2015 - 00:56
Support we need a usable tool like this to balance teams, currently people are using rank to do it but it just doesnt work cause of all those RP farmers reaching high rank without actual skills
---- Seule la victoire est belle
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28.08.2015 - 03:58
Their fault. I think ranks would be a good balance because it would discourage players from farming SP and getting a shiny badge/all upgrades prematurely.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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28.08.2015 - 06:23
I am stating a fact, when in random team games teams need to be balanced, rank is what is used, and that is misleading in most cases. Maybe in the niche 3v3 Eur 10k they do it differently, but thats because the community is fairly small so they all know each others imo. You are relishing something that will never happen because lots of people love RP (for some reason I cannot grasp). Nothing will ever discourage them from RPing... Bottom line if u have a team game elo then u have a usefull and efficient tool to balance teams, because right now there is none. Therefore I fully support the idea
---- Seule la victoire est belle
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28.08.2015 - 15:24
not going against team elo, but ranks should be taken into account. Not just skill (RP-default map) wise but also upgrades wise.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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29.08.2015 - 06:18
Agree. This would make 3v3 cooler to play and less people will leave 3v3's or troll 3v3's bcs they have ''cws'' or they dont take 3v3's seriously. There should be also added that if the player leaves the game he should lose elo too.
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Tigro Account deleted |
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29.08.2015 - 16:37
Su wait for it
---- "****swans is just torturing me like when uou caugh an insect *when you caught an insect and starts to pull out from him their body parts****" - IHY
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03.08.2016 - 06:46
Who u?
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03.08.2016 - 09:16
the real cow (the creator from that thread)
---- "War is nothing but a continuation of politics with the admixture of other means." ― Carl von Clausewitz
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03.08.2016 - 09:53
---- ho
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03.08.2016 - 13:10
I see sarcasm doesnt exist in Germany...
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03.08.2016 - 15:42
wörk wörk
---- "War is nothing but a continuation of politics with the admixture of other means." ― Carl von Clausewitz
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