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Original post

Posted by clovis1122, 26.05.2016 - 09:00
With Blitz and RA dead and the common defensive-spam tactics flourishing I though that the offensive side of the game needed a fresh new strategy.



Suggested name: Onslaught Attack
Strategy's theme: "Powerful, yet less durable units"

Boosts: +1 attack, +5% critical hit to all units
Nerf: -1 HP to all units

Description:

It's based on theses circumstances where the armies put everything they have to perform better. Contrary to reduce their defense it reduces their durability ( i.e when they consume heroin, cocaine and other type of drugs to perform better, but they suffer afterward).

In gameplay, there was an interesting comparison between attack/defense and HP which I'm unable to find now. Generally speaking though, the strategy would encourage the quality fight or big battles in which you're in attack position (here the stacking bonus would compensate the HP lost).

Do note that there isn't any Nerf to defense (contrary to what everybody usually thinks, ++ attack -- defense). But the HP Nerf should make it's work in big stacks battles.
26.05.2016 - 13:19
Written by 1GodofWar1, 26.05.2016 at 12:37

lao i challenge you to play blitz vs me on eu best of 3 games if you beat me i will agree blitz is fine if you lose you most reconsider your stance deal?


thats like me saying sm is weak and demanding you beat me with it on 5k or it gets boosted. A huge part of blitz is the surprise factor. You remove that and its much harder. The sad thing is though, i still probably would beat you.
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26.05.2016 - 13:22
Written by Permamuted, 26.05.2016 at 13:19

Written by 1GodofWar1, 26.05.2016 at 12:37

lao i challenge you to play blitz vs me on eu best of 3 games if you beat me i will agree blitz is fine if you lose you most reconsider your stance deal?


thats like me saying sm is weak and demanding you beat me with it on 5k or it gets boosted. A huge part of blitz is the surprise factor. You remove that and its much harder. The sad thing is though, i still probably would beat you.

if you talk the talk then walk the walk as well or are you scared? i will play pd so that you know my strat as well....btw after t1 everyone knows its blitz....
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26.05.2016 - 13:24
Written by 1GodofWar1, 26.05.2016 at 13:22

Written by Permamuted, 26.05.2016 at 13:19

Written by 1GodofWar1, 26.05.2016 at 12:37

lao i challenge you to play blitz vs me on eu best of 3 games if you beat me i will agree blitz is fine if you lose you most reconsider your stance deal?


thats like me saying sm is weak and demanding you beat me with it on 5k or it gets boosted. A huge part of blitz is the surprise factor. You remove that and its much harder. The sad thing is though, i still probably would beat you.

if you talk the talk then walk the walk as well or are you scared? i will play pd so that you know my strat as well....btw after t1 everyone knows its blitz....


scared? oh didnt see that accusation coming. Honestly have i ever lost to you anywhere?
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26.05.2016 - 13:26
Congrats to Lao on his 3001th post
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26.05.2016 - 13:28
Written by Permamuted, 26.05.2016 at 13:24

Written by 1GodofWar1, 26.05.2016 at 13:22

Written by Permamuted, 26.05.2016 at 13:19

Written by 1GodofWar1, 26.05.2016 at 12:37

lao i challenge you to play blitz vs me on eu best of 3 games if you beat me i will agree blitz is fine if you lose you most reconsider your stance deal?


thats like me saying sm is weak and demanding you beat me with it on 5k or it gets boosted. A huge part of blitz is the surprise factor. You remove that and its much harder. The sad thing is though, i still probably would beat you.

if you talk the talk then walk the walk as well or are you scared? i will play pd so that you know my strat as well....btw after t1 everyone knows its blitz....


scared? oh didnt see that accusation coming. Honestly have i ever lost to you anywhere?

honestly you farmed me 3 times when i was a r-7 and you were a rank 10 and when i was r-9 i beat you once(last duel we played)
so chill your not as pro as you think you are....
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26.05.2016 - 13:46
Written by Darth., 26.05.2016 at 13:01

Written by clovis1122, 26.05.2016 at 12:37


There should be a cost reduction, else I'd rather go LB or IF.
Also, nice picture for the strat (Warhammer 40k)


haha, thanks !

Yes GOW say the same about it. I'm unsure, but for now I hope that the people likes the strategy theme. That's the first step, after that we can work on balancing.
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26.05.2016 - 15:42
Would this strategy essentially make tanks weaker? At 8 base atk and 7 base hp, they gain 1/8th the atk and even with the crit, but lose 1/7 the hp, decreasing its total Offensive capabilities, something that was supposed to be enhanced.
This has already been acknowledged, but Onslaught Attack just lacks flavor that is found in almost every vanilla strategy and is essentially building on and reusing tactics that are already widespread (stacking/spamming inf).
A change that I would see as necessary alongside a proposed cost reduction and crit changes is possibly another buff, nullify defense bonuses. With this, OA inf would not have the -2 against helicopters and any defending inf would not have +1 against OA tanks.
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#UniBoycott




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26.05.2016 - 16:33
This would make infantries the main ofensive and defensive unit, same as with PD, while all defensive values would decrease a bit, similar to blitz but without the range.

Should be funny
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Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

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26.05.2016 - 23:12
Written by Universali, 26.05.2016 at 15:42

Would this strategy essentially make tanks weaker? At 8 base atk and 7 base hp, they gain 1/8th the atk and even with the crit, but lose 1/7 the hp, decreasing its total Offensive capabilities, something that was supposed to be enhanced.
This has already been acknowledged, but Onslaught Attack just lacks flavor that is found in almost every vanilla strategy and is essentially building on and reusing tactics that are already widespread (stacking/spamming inf).
A change that I would see as necessary alongside a proposed cost reduction and crit changes is possibly another buff, nullify defense bonuses. With this, OA inf would not have the -2 against helicopters and any defending inf would not have +1 against OA tanks.

Big wurds. Cant du.


But ye......this strategy seems a little useless. HP is more important than attack so there rly isnt any point to it.
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The enemy is in front of us, the enemy is behind us, the enemy is to the right and left of us. They cant get away this time! - General Douglas Mcarthur

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27.05.2016 - 08:01
Written by Universali, 26.05.2016 at 15:42

A change that I would see as necessary alongside a proposed cost reduction and crit changes is possibly another buff, nullify defense bonuses. With this, OA inf would not have the -2 against helicopters and any defending inf would not have +1 against OA tanks.


Piercing effect would'be such a great addition to the strategy, also an unique quality.

I'm not sure about making it backward though (nullifying negative bonuses).
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10.06.2016 - 09:06
Bump
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10.06.2016 - 12:06
 Htin
How about +1 range to all unit :3
as an additional bonuses
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Hi
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