17.04.2020 - 13:46 "Peacekeeping comprises activities intended to create conditions that favour lasting peace." The idea behind this strategy is turning Infantry a little more inclined to carry out attacks, by buffing its attack value and nerfing its defence outside cities. By doing that, Infantry, while attacking, have less defence and are stronger while stacked to protect cities. The increased cost of Recruitment Center is to prevent Infantry insane spams, so as the Fortification cost to prevent huge defence buffs. Visibility is also a key for this strategy, since Infantry are not the best unit to do conduct offensives. That explains the affordable Sentry Planes and Radar Array. Pros ✔ +1 attack for Militia. ✔ +1 attack for Infantry. ✔ +2 defence for Infantry in own city. ✔ +2 capacity (Infantry only) / -20 cost for Anti-aircraft. ✔ Radar Array gains +20 defense against Marines, Air Stealth and Submarines. Cons ✖ -2 range / -2 critical chance for Bombers. ✖ -2 range / -2 critical chance for Destroyers. ✖ -1 attack / -2 critical chance / +10 cost for Tanks. ✖ -1 defence for Infantry and Militia. ✖ -5 capacity for Transport. ✖ -1 capacity for Air Transport. ✖ +200 cost for Recruitment Center.
Feel free to give your opinion and propose changes. Concept by Estus.
Banner by Garde. Special thanks to Garde, Froyer, Eagle and Lelouch.
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17.04.2020 - 16:29
infantry is viable as PD and imp in 3v3....even as SM....
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17.04.2020 - 16:30
Wouldn't that make it better than PD?
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17.04.2020 - 16:51
Definately.
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17.04.2020 - 17:13
Seems useless tbh, I'd rather just have PD for defense or LB/IF for offense
---- "You're aren't " - epic backflip
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17.04.2020 - 18:46
Sounds meh to me overall. Basically an infantry powerhouse? It would be much more original to create some strategy based around Turnblocks. It's much better to achieve "peace" by turnblocking the hell out of the attacker.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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18.04.2020 - 01:52
This looks like inf spam strat Imagine playing turkey/india with it
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18.04.2020 - 02:19
It sound cancer to me D
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18.04.2020 - 09:17
Precisely why it would be cool. All strategies have their cancer stats.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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18.04.2020 - 09:43
bro its cancer af, u dont know how tb spam is cancerous lol, tb is litteraly the mechanic with the less skilled/more retarded mechanic lol
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18.04.2020 - 09:59
As if spamming a kind of unit is so skilled... every strategy has its strength right? LB relies on luck, pure luck.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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18.04.2020 - 12:39
I agree, that seems useless tbh
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19.04.2020 - 02:25
No this strat is dumb, how about we revive the old ones like counter insur, hold the line, industrial powerh, etc, they are shown on atwar pages but not available in game
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19.04.2020 - 18:36
Thanks to everyone who replied and dedicated some time to read and send a feedback to me! The original post was just edited with an updated perspective for this idea.
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19.04.2020 - 21:21
I think we don't need the +10 cost for tanks if it's already being nerfed. PD decreases the attack of tanks by 1, but it doesn't increase the cost. I suggest just keeping tanks at the same cost.
---- https://prnt.sc/W3aEpwbpEwEU
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21.04.2020 - 14:20
Thanks for the suggestions, Estus. We will evaluate it and re-open the thread if appropriate. You can always message one of the implementors members for more suggestions like this one!
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