It is my pleasure to welcome Sascha to the moderator team! Sascha is a long time player and supporter, and will be a great addition to the team.

Also, I am pleased to welcome back Columna Durruti as a moderator once again. Columna had some real life responsibilities to take care of for a while, but is now back.

Congratulations!

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AtWar Community,

As many of you know already from reading Dave's introduction to the community (Read Here if you missed it), there were 3 general areas he wanted to address. One of these was ending the toxicity in the forums.

The Mod Team has spent the last week or so discussing what exactly this would look like, and specifically clarifying what constitutes 'toxicity'. I think most of us already have a sense of what that is, but it can be hard to pin down. Therefore, we will be going forward with the following definitions:

What it is: The 'daily grind' of negative and dismissive comments, as well as mundane, repetitive hostilities and ethnic slurs will be curbed so that our forums will no longer have that dark, unwelcoming feel that new players often get when they first log on to AtWar forums.

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= = = EDITION 18: December 8, 2018 = = =


Table of Contents
Section 1: Interview with David
Section 2: Supporter Recruitment
Section 3: Master of East Comeback!
Section 4: Clan War Report


"Be the change that you wish to see in the world." ~ Mahatma Gandhi







Interview with David

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This year marks the 10th anniversary of atWar, or as it was formerly known, Afterwind.
Naturally, there have been ups and downs along the way, but without any exaggeration it was an incredibly exciting journey for the both of us. Many things had changed since the inception of the game, it is very different now from 10 years ago, when it was still a simple proof of concept. Players had come and gone, but great many are still around today. And, as the years went by, our situation also changed, and it has come to a point where we were no longer able to dedicate the time needed to support the game, as we barely even had time to keep it afloat. We would like to thank our incredible moderators for their unconditional commitment to the game and for keeping things orderly through all these years. Our supporters, tournament organisers, journalists, radio DJs and ordinary players - you guys are simply amazing and we've been very privileged to have such a dedicated and passionate community. And Clovis - you know you're a star and I hope that you will continue contributing to the game development, your help so far has been invaluable.

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Scenario editor is now live, which means that you can now create and edit scenarios directly from the HTML5 interface!
Important note: scenarios created in the Silverlight editor can only be edited there for now, until we deem it safe to completely switch to the HTML5 editor and finally kill off the SL one.
Map editor fixes:

  • Cloning now works
  • Fixed paths not being copied when cloning a map
  • Notify when zoom in editor exceeds max game zoom
  • Server returns an error when saving a map's events
  • Unit new image upload/delete is now working
  • Non-neutral countries and cities should are now highlighted with player colours
  • Fixed player colour alpha not saving
  • When trying to place units on the map in 'Events', only the unit type icon (soldier, plane, etc) is visible

Please report the bugs you find, we'll do our best to fix them asap.

  | | Comments (59)


= = = EDITION 17: August 24th, 2018 = = =


Table of Contents
Section 1: Guerrilla Warfare - Nerfed
Section 2: Events - SP Drops
Section 3: Top 4 Comments of the Week
Section 4: Clan War Report
Section 5: Your Opinion Matters




"Your time is limited, so don't waste it living someone else's life." ~ Steve Jobs


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With the scenario editor right around the corner (follow this thread for updates), we've been making changes to make everybody feel more comfortable in the game. We turned back at the community to listen for suggestions for the mod team. Some days ago we've promoted three newer moderators:

Congratulations to Sultan, Aetius and Alexis! Good Luck! Everybody's looking forward to see how it goes.

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  | | Comments (57)



= = = EDITION 16: June 4th, 2018 = = =


Table of Contents:
Section 1: Strategy Debates
Section 2: The atWar World Cup
Section 3: Spring 2018 Season
Section 4: Map Review - Dreamworld

"Choose a job you love, and you will never have to work a day in your life."

~Confucius











1. Strategy Debates

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= = = EDITION 15: May 6th, 2018 = = =


Table of Contents:
Section 1: Weekly Protocoin Drops
Section 2: Map Review: Memories From the Past - Prospects for the Future?
Section 3: SP - What is it good for?
Section 4: Clan War Report
Section 5: 5k Tournament Announcement




"A lie is just a great story someone ruined with the truth"

~ Barney Stinson


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Hi everyone,

Good news! We have released the following updates for the map editor (both live and test servers):

  • Mini map is now shown in editor
  • Default small image in map settings
  • Fixed non-clickable copy & pasted areas
  • Label position now defaults to 'Auto' when creating new countries

In additional to the above, please make sure to check out the new scenario editor on the test server. We are making huge progress with it and are confident that there will be a beta release shortly!

Cheers!

  | | Comments (17)



- - EDITION 14: APRIL 22, 2018 - -


Table of Contents:
Section 1: Interview with Clovis
Section 2: Moderator of the Year
Section 3: Satire and Gossip
Section 4: 5k Tournament

"You miss 100% of the shots you don't take" ~ Wayne Gretzky







Interview with Clovis
This week, Sascha interviewed Clovis, giving players a behind the scene look at the future of atWar.

Question #1: Are there going to be strategy changes in the future? If so, when?

Clovis: Not very likely. I don't think that Amok will do it. Ivan would probably do it again if he sees a lot of support, which is also my stance.

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Ladies and gentlemen, the day has finally arrived when we can release the HTML5 map editor into the wild! From this day on, all new maps should be made and edited in the new editor, with the old Silverlight editor reserved only for editing old maps - until we satisfied that the new editor is safe and won't ruin hours of your painstaking work.

So, to reiterate:
- Starting from this day, you can only use the HTML5 editor to create new maps
- All maps created in the HTML5 editor can only be edited there
- Maps created in the Silverlight editor can only be edited there for now, until we deem it safe to completely switch to the HTML5 editor and finally kill off the SL one
- Scenario editor should follow shortly, first on the test server and then on live

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  | | Comments (90)

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