Additional options for Scenarios
There are lots of great ideas on the forum regarding scenarios. While we obviously couldn't implement all of them, we've done some very promising modifications:

  • Scenarios can now have customized units! Stats still have to be based on the standard units, but you can change name, picture and description - or disable the unit.
  • Country name, income, picture and names of the cities can now be changed.
  • Scenario players's names and starting funds can be changed (previously you had to delete/re-add the player).
  • Scenario side is now selectable after another player selected it and left.
  • Fixed late joiners 0 income.
  • You can now set the rare units chance in scenario options.
  • 100 additional cities option when creating a scenario

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    Today we finally unveil the long-awaited new feature: Scenarios. We hope it will make the game more versatile, allow some creative player input and add a new twist to the gameplay. It will probably add a few bugs too, but we promise to fix them as soon as possible - your job is to seek them out and report

    What are Scenarios?
    Scenarios are, basically, game presets created by players. They can range from a simple custom map preset to a full-blown scenario with teams, players, pre-set unit placement and events. Things that can be altered include:

    - Customized map preset (enable/disable countries)
    - Teams, players and their colors
    - Starting countries and units
    - Turn events: text and additional units on the map
    - Victory condition and some preset options

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    As promised, we are going to continue Afterwind development - and here are a few ideas will very likely get implemented in the near future:

    Scenarios
    This feature will allow creating custom scenarios by selecting countries, settings, victory condition, placing troops and creating pre-built empires for players to control. This will allow players to have their own creative input into the game and will present opportunities for entirely new gameplay.

    Collectable cards
    Cards will be awarded during the game - subsequently, you can redeem them to receive various bonuses (rare units, increase in production or income, etc). Unused cards will remain for the next game - however, there will be a limit on how many cards you can use per game. The second function of cards will be collecting cities/countries on your own personal world map. Each card will feature a random city, which you can then place on your map.

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    Glorious moment is upon us, fellow players! And yet... things around seem strangely unchanged. That is probably because for most of you (those who joined before today), things largely remained the same - except you now have a free lifetime subscription and a nice little trophy in your profile. There are a few other minor differences, like, for example, name change is now free and Anti-aircraft, Lucky Bastard, Great Combinator and Iron Fist are now available from the beginning and are no longer upgrades.

    As for new players, they can still play the game for free, with hardly any inconveniences. Should they want more, there are extra features which are available with subscription or a feature pack - they can be found here.

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    So, the big announcement is: we have decided that the current game setup - world map, modern units etc is rather boring, so to spice things up we want to change the settings to the Star Wars universe, with the map of the 'Galaxy far, far away' and Imperial/Rebel units instead of the boring-ass tanks and infantry. The game name will also change - to Starwind. So far you can only sample this new development in terms of rare units, with everything else is coming tomorrow!

    Anyway, seriously... The current version is the 1.0 release candidate, and is rather identical to the previous one, except we fixed some bugs and added the new medal coming after Gold: Crimson (because Platinum is lame).

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    OK, we couldn't help ourselves and decided to make one last mini-update before 1.0 - the stuff was too good to make you guys wait

  • Amazing new mini-menu for troop movement. Opens instead of the tooltip when you hover on your army, allowing you to easily move individual units or unit groups (all land/air/naval). Just click on the unit in the menu, or drag it from there. To move the whole group, use the bracket above the unit icons (it only shows if there's more than one group and there's more than one unit in it). The old tooltip is still used for opponent armies and for battles - it now also has unit icons in it.

  • Old colors have been tweaked and new colors have been added, allowing for maximum 20 players in one game! Hopefully it's now also easier to distinguish different colors.

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    Here's the promised update to the yesterday's v0.995 release:

  • Several General-related bugs have been fixed. Hopefully, there are no more.

  • You can now upload a custom icon for your General. Go to Edit profile, it's next to the avatar upload.

  • Several rare commanders have been added - similarly to Generals, they give bonus to specific stats for specific units.

  • Two more rare units have been added, specializing in killing army commanders.

  • Duels now show in player profiles (example). For those who missed it, Coalition wars are displayed in the same way in Coalition profiles.

  •   | | Comments (14)

    In what might be the last update before 1.0, we have a few nice new features for you:

  • Generals. We decided to put YOU into the game as a General, personally comanding your armies. After a few upgrades (first starting with just 25 SP), General will provide bonus stats to all/certain units in his stack.

    At the moment, there's not much else to it - however, in the nearest future you will be able to upload custom icon for your General and play a new Victory Condition, revolving around Generals. Rare unit Generals will also make an appearance.

  • Duels. Similarly to Coalition Wars, you can now challenge other players to a Duel during a game. The Duel button is located in the Players menu, next to the Diplomacy buttons. The rules are simple - the first player eliminated from the game loses the duel. If both are eliminated in the same turn or both win the game, duel is cancelled. When you click the Duel button, an confirmation message will pop up, informing you how many SP you can win or lose depending on the outcome.

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  • Coalition wars have arrived! In the current incarnation it's a kind of team game, where instead of team names you set coalitions. Only two coalitions can participate, minimum 3 players on each side, and a Leader or an Officer must be present on each side. Coalition war game has to be created by a Leader of an Officer in Coalition Wars room.

  • Coalition Points (CP). Each Coalition initially has 1000 points. When participating in Coalition wars, losing Coalition loses a certain amount of their points to the winning one. This amount depends on the difference between the CP of the two Coalitions. Here's the formula:

    CP1 / CP2 * 50, where CP of one coalition are divided on CP of another and multiplied by 50. Let's say your Coalition has 1000 CP and another one has 2000 CP. By winning, you would get 2000/1000*50 = 100 CP. By losing, you would lose 1000/2000*50 = 25 CP.

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    13 new rare units have been added to the game, some of them country-specific. A couple of units that have long been requested by players will make an occasional appearance.

    Also, Battleship has been renamed Destroyer, since it's the primary modern naval unit (while most battleships have been decommissioned). Destroyer's stats remained the same as Battleship's. Battleships will now appear as rare units.

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