• Disconnects during the game are now quickly reconnected automatically, without even throwing you out of the game. Hurray for uninterrupted gameplay! (This only works if you reconnect during the same turn)

  • Turn time is now re-synced in the beginning of a turn, making the timer more accurate.

  • Now if you intercept an Air Transport, the units it carries will not participate in the battle, and will be destroyed with the transport.

  • Guerrilla Warfare strategy - gives a huge boost to Militia, reduces the cost of Marines by half, and severely reduces attack and defence for Tanks and Infantry. Very handy when playing in low-income areas, like Africa.

  •   |

    Comments

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    Comments: 5   Visited by: 116 users
    12.12.2010 - 15:36
    Im not really liking this transpot rule. it makes sence for when transports are flying over the pacific people should take other units like subs and bomers to defend but it doesnt really make sence if some one attacks you while you are loading the transport. a question i had was how does it determine who moves first bc i have done some really long chases and it would be nice to know how it works r some units faster than others?
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    12.12.2010 - 20:07
    The guerrilla warfare strategy mixed with air transports can take over a countries capital and win against a player in easily 1-2 weeks hands down in the beginning and it has been done.
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    13.12.2010 - 03:42
     Ivan (Admin)
    Written by specter, 12.12.2010 at 15:36

    Im not really liking this transpot rule. it makes sence for when transports are flying over the pacific people should take other units like subs and bomers to defend but it doesnt really make sence if some one attacks you while you are loading the transport. a question i had was how does it determine who moves first bc i have done some really long chases and it would be nice to know how it works r some units faster than others?

    There's a real need to be able to intercept Air Transports - and the way to counter it is to bring some bombers along. As for who goes first, it's described in the Help menu ('Battles') - basically, the moves made earlier during the turn have the priority (not by time, but by the order of your movements). If for both you and the opponent it was the first move of the turn, then the priority is decided randomly.
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    13.12.2010 - 14:05
     Amok (Admin)
    Written by Dogbrothers, 13.12.2010 at 13:19

    I think that in order to balance this, bombers should be able to form "defensive lines" similar to that of other units. These defense lines would only prevent attack on any other air units within rage by other air units. IE land units could still attack, but this prevents people from sending 1-2 bombers to wreck a whole fleet of air trans. It would also encourage plays to protect with bombers, b/c right now it is not really prudent to pair bombers w/air transports given the high cost, at least in my opinion.

    No need for that, because bombers will always be first to defend. Defending units are selected by the maximum defence in the whole pack. So air transports will only get attacked when all the bombers are destroyed.
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    13.12.2010 - 16:52
    Ah that nice i thought bomers would have been the first to attack not defend thanks for the info
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