So here's what we've been up to in the past month:

  • We've now got a completely new and revamped tutorial, along with videos, detailed descriptions and helpful indicators!
  • Map/scenario editors early preview is now available. Feel free to poke around, it's all there. Saving is disabled at the moment for the obvious reasons (don't want people ruining their hard work with it in case something goes wrong). Many things are still not working, so please refrain from logging any bugs for now. It's just there to give you a general idea of how things would look like.

Some very annoying bugs got fixed too:

  • Chat fails to load on non-English versions
  • Mouse wheel zoom and unit dragging not working for some
  • Games getting stuck at 'Loading map (6/7)'
  • Able to attack people after clicking declare war before the turn ends
  • Disable all diplomacy in FFA games (0 alliances)
  • People who levelled to rank 5 can no longer enter their ongoing Beginner games.
  • Not possible to host CWs on custom maps
  • Colour code chat channel name in chat selector

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Comments page 2 / 2

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Comments: 71   Visited by: 5210 users
01.12.2015 - 10:28
 EKF
Thank you
You are the Best
I thought SliverLight was better But NOOO.
HTML5 is soooooooooooooo much better.
May the Gods Bless ATWAR
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01.12.2015 - 10:38
 EKF
WAIT A Second I just read thaT AGAIN
I have spent the last 3 years of my atwar life mastering ancient world.
My clan is Ancient people so why cant we doo ancient clan wars !!!!!!

Sincerely EKF,
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01.12.2015 - 10:43
AWESOME JOB IN THE TUTORIAL!

Several bugs / errors / unintended actions, sadly. Please advice when do we start the bug hunting

Nice picture General Sun Tzu, any chances you guys can add more of it? They looks very great! - http://i.imgur.com/9furBrp.jpg

Also don't forget to make the port to other languages right away! I've checked the spanish translation and 54 new words were added; yet most of them not related to the tutorial (Ex: Sun Tzu's initial words).
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01.12.2015 - 10:44
Waiting for the advanced tutorial as well as a couple more of bug fix that are really annoying
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01.12.2015 - 13:44
Will you fix that annoying thing, I don't know how to describe it, it's like...sometimes i press something on the lower left side of my keyboard and the screen moves up like 20%, so you can't click on any of those tabs i guess is what they're called on the top, so you have to restart your browser to fix it
idk if this made any sense but some people know what I'm talking about
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01.12.2015 - 15:02
Written by StreetRuler, 01.12.2015 at 13:44

Will you fix that annoying thing, I don't know how to describe it, it's like...sometimes i press something on the lower left side of my keyboard and the screen moves up like 20%, so you can't click on any of those tabs i guess is what they're called on the top, so you have to restart your browser to fix it
idk if this made any sense but some people know what I'm talking about


Firefox right?
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01.12.2015 - 16:41
Written by EKF, 01.12.2015 at 10:38

WAIT A Second I just read thaT AGAIN
I have spent the last 3 years of my atwar life mastering ancient world.
My clan is Ancient people so why cant we doo ancient clan wars !!!!!!

Sincerely EKF,

No previously it wouldn't allow us to ancient CW, now amok and admins have fixed... Hurrah!
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01.12.2015 - 18:49
10/10 would eat from here again, the chicken Snitty's were perfectly cooked and were a decent size for $9.00
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we all know dem feels...
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02.12.2015 - 06:24
 Ivan (Admin)
Written by clovis1122, 01.12.2015 at 10:43

AWESOME JOB IN THE TUTORIAL!

Several bugs / errors / unintended actions, sadly. Please advice when do we start the bug hunting

Nice picture General Sun Tzu, any chances you guys can add more of it? They looks very great! - http://i.imgur.com/9furBrp.jpg

Also don't forget to make the port to other languages right away! I've checked the spanish translation and 54 new words were added; yet most of them not related to the tutorial (Ex: Sun Tzu's initial words).

Any bugs in the tutorial, tell right away, I'll fix them ASAP.
I'll add phrases for translations in a day or two, to make sure the originals are finalized.
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02.12.2015 - 12:41
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03.12.2015 - 07:01
Written by EKF, 01.12.2015 at 10:28

Thank you
You are the Best
I thought SliverLight was better But NOOO.
HTML5 is soooooooooooooo much better.
May the Gods Bless ATWAR
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03.12.2015 - 07:32
You forgot to mention that now every News message alert players with notification
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You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
Miyamoto Musashi
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03.12.2015 - 19:58
Written by Laozi, 03.12.2015 at 07:32

You forgot to mention that now every News message alert players with notification


And the notification won't disappear until you click on the link... (nor from the notification page nor the notification that appears when you're outside of notification page...)
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03.12.2015 - 19:59
Are you guys planning to introduce loading screen anysoon?

I like the background of this one

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04.12.2015 - 16:55
Written by e Mare, 01.12.2015 at 15:02

Written by StreetRuler, 01.12.2015 at 13:44

Will you fix that annoying thing, I don't know how to describe it, it's like...sometimes i press something on the lower left side of my keyboard and the screen moves up like 20%, so you can't click on any of those tabs i guess is what they're called on the top, so you have to restart your browser to fix it
idk if this made any sense but some people know what I'm talking about


Firefox right?


Yea, not anymore tho
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09.12.2015 - 21:42
You should absolutely fix that disconnecting thing. There's nothing wrong with my internet, yet when I play against friends then we all get disconnected at least 2-3 times during the game, sometimes when it really matters?? Very annoying.
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I am Illyria, God King of the Primordium, Shaper of things.
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10.12.2015 - 00:05
Written by Amok, 30.11.2015 at 17:10


Please keep providing regular updates (maybe every 2 weeks as a regular thing?)
I suppose it could be considered needy but some of us (well me, anyway) like to know what's happening and keep track, maybe even help out in anyway we can. And its nice to know if there's some kind of plan being pursued, yada yada.
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10.12.2015 - 05:03
Written by Ivan, 02.12.2015 at 06:24




Just my take on how we could improve the tutorial:

  • Show the whole map instead of just Europe, new players should be introduced to the whole scope of possibilities in the game.
  • Instead of the 2 unit defense line introduce players to the 3 unit defense line which protects a city.
  • Keep access to the tutorial available at all times instead of having it disappear after a certain rank.
  • Possibly the most challenging of them all, add an AI country that does no movements and have the player attempt to capture its capital.

I know some of these can seem abit demanding but I'm sure new players will benefit greatly after completing the tutorial. Overall great job can't wait for the update!
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10.12.2015 - 15:08
 Ivan (Admin)
Written by Meester, 10.12.2015 at 05:03

Just my take on how we could improve the tutorial:

  • Show the whole map instead of just Europe, new players should be introduced to the whole scope of possibilities in the game.
  • Instead of the 2 unit defense line introduce players to the 3 unit defense line which protects a city.
  • Keep access to the tutorial available at all times instead of having it disappear after a certain rank.
  • Possibly the most challenging of them all, add an AI country that does no movements and have the player attempt to capture its capital.

I know some of these can seem abit demanding but I'm sure new players will benefit greatly after completing the tutorial. Overall great job can't wait for the update!

Thanks for the feedback. Some of these things we've already considered. There was concern that a player might get a bit lost on the world map, especially since the new tutorial requires them to pick a certain country. With the defence line, the idea was to just teach the player how to form them, and I'm sure they will pick up various walling techniques in their first proper games. Tracking the completion of a 3-point wall around a city is very hard anyway.

I might put a tutorial link somewhere, so players can still access it after rank 4, but I cannot imagine it being useful to anyone who's reached rank 4. On the other hand, we're planning to make a second, advanced tutorial - that should be more useful to intermediate players.

By AI player you mean simply a colored country, acting as an opponent (but without making any moves)? It might be a good way to finish the tutorial - having the player capture its capital - but I'm not sure the effort is worth it. It's rather tricky to arrange.
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10.12.2015 - 15:10
Written by Ivan, 10.12.2015 at 15:08

Written by Meester, 10.12.2015 at 05:03

Just my take on how we could improve the tutorial:

  • Show the whole map instead of just Europe, new players should be introduced to the whole scope of possibilities in the game.
  • Instead of the 2 unit defense line introduce players to the 3 unit defense line which protects a city.
  • Keep access to the tutorial available at all times instead of having it disappear after a certain rank.
  • Possibly the most challenging of them all, add an AI country that does no movements and have the player attempt to capture its capital.

I know some of these can seem abit demanding but I'm sure new players will benefit greatly after completing the tutorial. Overall great job can't wait for the update!

Thanks for the feedback. Some of these things we've already considered. There was concern that a player might get a bit lost on the world map, especially since the new tutorial requires them to pick a certain country. With the defence line, the idea was to just teach the player how to form them, and I'm sure they will pick up various walling techniques in their first proper games. Tracking the completion of a 3-point wall around a city is very hard anyway.

I might put a tutorial link somewhere, so players can still access it after rank 4, but I cannot imagine it being useful to anyone who's reached rank 4. On the other hand, we're planning to make a second, advanced tutorial - that should be more useful to intermediate players.

By AI player you mean simply a colored country, acting as an opponent (but without making any moves)? It might be a good way to finish the tutorial - having the player capture its capital - but I'm not sure the effort is worth it. It's rather tricky to arrange.


you could have it doing some predetermined moves, that the player has to tb and stuff.
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17.12.2015 - 11:45
So... is that diplomacy thing since the patch for games that were running before it happened ever gonna get fixed? I can't attack someone, because I can't break of the truce and he's kinda my only opponent left in the game... I don't really want to kick the guy from the game. He only has a small chance, but a chance nonetheless, and I'd like to offer him the opportunity.
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