• You now have a chance to find rare units in captured cities - these range from slightly different types of Tanks to nuclear missiles. Some are more common than others, some can only be found in certain countries. At the moment there are only a couple of dozens, but we're planning to add many more in the future! You can set the chance to find rare units in game settings ('none' is also an option).

  • Stack bonus is back! Now bigger stacks of units have slight advantage in a battle.

  • Infantry got +1 attack and Militia +1 defence.

  • You can now set min/max rank for your game. For example, set 0-2 to only allow people of ranks 0/1/2 to join.

  • In-game settings are now changed by voting. Changes are applied if over half of the players agree with them.

    That is all. Have fun!

  •   |

    Comments

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    Comments: 19   Visited by: 483 users
    26.02.2011 - 16:13
    I'm nicknameing Afterwind (unit) Total annhillation...because I sent one to my freinds capitol (400 infantry I think) and well....you know the rest XD, You gouys have a masterpiece of a game now! As soon as the side-affects of my root canal wear off, i'm playing this 24/7 (out of school)! Bravo! bravo! (yes iam very happy beloved nukes are here)
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    26.02.2011 - 16:51
    So far have really enjoyed the new units and always a nice surprise when all of a sudden you find this special units in the city you just captured.

    Thanks for all of the hard work you guys are doing keep it up!
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    26.02.2011 - 17:02
    Really like this update but I'm wondering if you guys changed anything about the land/sea barrier. I'm having some difficulty docking troops in places like london and guangzhou where it's a very narrow strait leading in to the city and it's just wasting a lot of time trying to get it just right.
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    26.02.2011 - 17:03
    Written by Gigglin, 26.02.2011 at 17:02

    Really like this update but I'm wondering if you guys changed anything about the land/sea barrier. I'm having some difficulty docking troops in places like london and guangzhou where it's a very narrow strait leading in to the city and it's just wasting a lot of time trying to get it just right.


    Same here
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    26.02.2011 - 18:21
    Also I think the proposed settings changes should be a little more apparent, it's very easy to miss them.
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    26.02.2011 - 19:17
    Spy satellite is a game breaker.

    Still awesome for me though, I don't play stealth.
    ----
    Hello, I listen to Shakira and Rihanna and I support the multiculturalisation of Europe : )
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    26.02.2011 - 20:44
    Just wanna bring up nukes are useless with the hp system, I lost a battle against a capitol with 40 infantry, and I used 2 afterwinds.
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    27.02.2011 - 01:56
     Ivan (Admin)
    Written by Garde, 26.02.2011 at 20:44

    Just wanna bring up nukes are useless with the hp system, I lost a battle against a capitol with 40 infantry, and I used 2 afterwinds.

    After the next update minimum roll should be (max roll - 10). Currently it's always one, so you you can roll 1-6 with a nuke and not kill a single unit, while the nuke gets destroyed immediately.

    Another thing: don't send more than one missile at once - defence roll will destroy them easily, without giving the other missiles the chance to attack.
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    27.02.2011 - 04:30
    Lol i got some mechanic giant of alien origin, mercanaries (bad spell), light tanks, heavy tanks, partisans ( in italy, which i think should be in serbia), some broken missile (i dont know how to move it, air transports dont work, maybe transports?)

    I think a nice upgrade
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    27.02.2011 - 11:06
    Quote:
    Quote:

    After the next update minimum roll should be (max roll - 10). Currently it's always one, so you you can roll 1-6 with a nuke and not kill a single unit, while the nuke gets destroyed immediately.

    Another thing: don't send more than one missile at once - defence roll will destroy them easily, without giving the other missiles the chance to attack.


    Sounds good, I just got realy pissed when I found out he still lived lol, but its a nuke, wouldn't the minimal roll be more like...50? I mean unless infantry has mjolner armor xD
    But still 10's better than nothing.
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    27.02.2011 - 11:36
     Hawk
    Infantry attack should not have been raised. Combined with the stack bonus, PD rips through anything on offense in an early rush (except for other PD users, who may take more than 3 turns to kill at game start). Combine this with the fact that infantry have greater movement range than tanks with upgrades, and cost 40 with upgrades, and game balance is lopsided. Infantry can both attack and defend easily. Great Combinator is essentially useless, since tanks are so expensive, and TG, although slightly better, is not worth it. There is no possible way to prevent a PD infantry rush unless you are using PD yourself. That is why infantry attack needs to be lowered- infantry should not be quintessential attacking and defending units. Infantry should not be good at attacking and great at defending, just like tanks are not good at defending and great at attacking. They should specialize in one or the other.
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    27.02.2011 - 13:57
    A great update. I love the rare units (agree with the comments on missiles elsewhere though), its fun finding them. Does it make any difference if it is neutral city vs player city you capture? Does it make a difference if you use a big stack or not in terms of % the rares appear?

    With respect to voting, I have one suggestion. Currently, most players just ignore the vote screen, because you have to click a separate thing to get to it from the turn start screen. Thus, most people never vote, and its hard to get a majority.

    I think it should be majority votes of people who voted. Example:
    7 players, 3 vote yes for changes, 4 don't vote (not because they disagree, or would have voted no) - changes dont go through on this method currently.

    But in my suggested version: 7 players, 3 vote yes, 4 dont vote at all - although this isn't majority of players, it is a majority of those who voted, and changes should go through. (in other words, if players dont care enough to vote it should not stop the changes).

    Edit: also would have to require minimum of 1 additional vote besides the proposer's vote for changes to go through.
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    27.02.2011 - 14:03
    I was also thinking about the issue of people ignoring the vote screen but my approach would be a little different. Instead of making every decision have to be a communal vote allow the admin to change settings as they used to be able to but give the other player the ability to veto as well as vote to pass ownership like mods have the ability to.
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    27.02.2011 - 15:27
    Good idea with the random units.

    but seriously, there SHOULD be an option to choose whether the creator can change the settings at will. Voting each time is a huge waste of time.
    ----
    Beheading infidels is a patriotic duty
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    27.02.2011 - 23:56
    Yes, please, do what Gigglin suggested.

    instead of a vote screen, do a veto screen. If a majority doesn't veto, then it goes through.

    voting is a RIDICULOUS waste of time. I had to propose 3 minute turns 5 times in a world game before it went through. I think most of the players just ignored it or didn't know what it was.
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    lol. NO!
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    01.03.2011 - 08:55
    That or have a different screen just to say yes or no to the new suggested settings.. after the first screen pops up the second one should pop up with what changes someone is wanting.
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    01.03.2011 - 10:01
    I agree that the vote idea has to be modified to some extent as I have found the majority of people don't vote. If you could even set it up like the alliances where you have to respond before you begin your turn, I think would be a good idea as well.
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    04.03.2011 - 13:10
    Has the land/water sensitivity been changed? It seems impossible to move across the English channel now.
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    05.03.2011 - 13:59
    Same with Yaddo. This was an issue a week or so ago that had been fixed but I think its back.
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